Download GnomiumAPI
Get the latest version of GnomiumAPI and start building mods for Burglin' Gnomes.
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1
Get R2ModMan
Download R2ModMan from Thunderstore.io and select Burglin' Gnomes as your game.
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2
Install GnomiumAPI
Go to the Online tab, search
GnomiumAPI, and click Install. BepInEx and the Mod Loader install automatically as dependencies. -
3
Install Any Mods
Browse available mods and install them the same way. Dependencies are resolved for you.
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4
Play
Click Start modded in R2ModMan. All mods load automatically via BepInEx.
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1
Run the Installer
Download and run the installer. It sets up everything automatically — Python, BepInEx, the Mod Loader, and the launcher itself.
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2
Sign In
Log in with your GnomiumAPI account to access the built-in mod browser, download mods, and sync mod profiles.
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Browse & Install Mods
Browse available mods directly in the launcher, install with one click, and enable auto-updates to stay current.
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Launch
Hit the launch button. The launcher handles BepInEx setup, mod compilation, and game launch automatically.
Available Packages
| Package | Type | Version | Description | Depends On |
|---|---|---|---|---|
| GnomiumAPIModLoader | Framework | 1.0.0 | Core mod loader — discovery, dependency resolution, lifecycle management | BepInEx |
| GnomiumAPI | Core API | 1.2.0 | 80 static classes and 844 members with named enum constants covering every game system | ModLoader |
Directory Structure
The mod loader scans both directories. The Mod Launcher installer configures everything automatically.
Burglin Gnomes/ ├── BepInEx/ │ └── plugins/ │ ├── GnomiumAPIModLoader.dll │ ├── GnomiumAPI/ ← R2ModMan installs here │ │ ├── GnomiumAPIMod.dll │ │ └── mod.json │ └── YourMod/ │ ├── YourMod.dll │ └── mod.json ├── ModLauncher/ │ ├── Mods/ ← Custom launcher installs here │ │ ├── GnomiumAPI/ │ │ │ ├── GnomiumAPIMod.dll │ │ │ └── mod.json │ │ └── YourMod/ │ │ ├── YourMod.dll │ │ └── mod.json │ └── launcher.py ← Optional GUI launcher ├── winhttp.dll ├── doorstop_config.ini └── Burglin Gnomes.exe
Requirements
Mod Manifest Format
Every mod needs a mod.json file in its folder — this tells the mod loader how to discover and load it:
{
"Id": "com.yourname.yourmod",
"Name": "Your Mod Name",
"Author": "Your Name",
"Version": "1.0.0",
"Description": "What your mod does",
"EntryDll": "YourMod.dll",
"EntryClass": "YourNamespace.YourModClass",
"GameVersion": "Demo",
"Dependencies": ["com.gnomiumapi.api"]
}